creating a setting
The key to creating a successful setting is to make it come alive for the players.
A prepared description like what you might find in a novel can help bring the players into the fantasy.
In addition, interactive details that allow the players to move within the space and change it will make it seem more real.
required
1. Map
This is the basic grid.
2. Read-Aloud
This is what the game master will read when the characters approach the area or when
key events take place.
3. Interactive Details
This is a list of the ways characters can use their skills in a useful manner.
Optionally, you can differentiate the effect of different DC's.
optional
1. Description
This is a more in depth description of the area, its history, its inhabitants, and
anything else worth noting.
2. Five Senses
If you were at the setting what would you see, smell, taste, hear, and feel?
3. Map Notes