Emotions are the most important part of the game. Mastering the rhythm of emotions can mean an unforgettable experience. So how do you describe emotion in a detailed and useful way? While we're pretty good at naming the basic emotions, where we fail is describing all the nuances involved. Therefore, it's necessary to describe each subtlety, hereafter referred to as a type. For instance, dangerous actions inspire excitement and fear. Some of the different types of fear are for self, for companions, and for innocents.

Each specific emotion is triggered by certain scenarios. Giving these scenarios careful consideration allows plots to be built with emotional building blocks. In this way, a real experience can be architected and shared. For instance, the fear for self emotion can be triggered when you can not escape.