The Administrative Section
Title
An identifying name given to a book, play, film, musical composition, or other work.
Author
Listed here are the names of those responsible for creating the situation. If the situation is based on another work, that work and author should be sited here as well. This is a good place to put contact information such as email or website.
Notes
This is where the writer can mention the situation's inspiration, compare the situation to similar stories, or talk about anything interesting that's relevant.
Mods
This is where others can mention what modifications they used during gameplay and if they used special notation to signify their modifications throughout the document. Obviously, the originating author should leave this blank.
The Summary Section
Brief
A brief is a short reminder of what situation this is. No more than three sentences or so.
Mood
This is the mood and emotions that this situation is intended to inspire. Lengthy descriptions here should be reserved for subtleties of mood that are not obvious. This is meant to help the game master with her storytelling.
Plot
This is where the plot direction is discussed.
It should list what the next situations should be.
Also, list all detours possible and note if there's been a generic situation prepared to handle that eventuality.
Generic leads and exits account for unknowable in-session alterations and allow them to be more easily rearranged to accomidate players' fun.
The Plot Section
Details
Leads
Good lead planning is how you can control the plot without controlling the players.
A lead is the trigger that compels the characters to enter the situation.
A list sorted from most to least compelling is used by the game master during game play.
The list allows the game master to influence the plot's direction.
In this way, he's able to better craft the story to stimulate the group's dynamics and to suit the group's mood.
Info
The info section specifies what information can be found out from within the situation and also what could have been attained beforehand that would be relevant to the situation. These are the tools and hints the players have to successfully navigate the situation.
Exits
Good exit planning is how you give the players an appropriately challenging (and thus, more enjoyable) game.
The exits are the ways the game master thinks the characters can resolve the situation.
Exits are categorized into one of the Six Exits.
The most appropriate exit for a situation is based less on how well the character is served by the outcome of the situation and more on the player's cleverness and how well the resolution serves the story.
The Theatrical Section
Props
Script
The Media Section
Media Description
If the situations has been modeled after a movie or radio show, it's appropriate not to ignore the details of the source.
While it should be encouraged to make changes to the original or to follow a different result, it's important to know how events played out in the original.
Media Response
This details the original response by the centeral character in the situation (usually the protagonist).
Media Result
This details the end result of the situation.
Who won and who lost?
How has each of the characters and their position within the plot changed?