description
Situation exits are how the players can resolve a situation. Exits are categorized into one of six exit types. The appropriateness of an exit is based solely on entertainment value as an intriguing challenge or memorable social event. It may serve the story, display player cleverness, or create an interesting dilemma. The following list is roughly in order from best to worst.
exit types
Redirect • Turn the problem into a solution.
Avoid • Leave the problem alone.
Delay • See if other solutions present themselves.
Brute Force • Solve the problem the hard way.
Weaken • Make failure an acceptable option.
Fail • Things don't go well for you.